When blockchain gaming projects like Arc Raiders scale up, should they reinvest profits into hiring real voice talent instead of relying on AI-generated voices?
Voice performers are raising an interesting point: once these games hit it big and cash flow improves, redirecting some of that revenue toward human actors makes sense—both ethically and quality-wise.
One industry voice put it bluntly: "You've got the money now, spread the wealth. It would definitely do a lot of good for the actors."
It's a broader conversation about Web3 gaming: as projects become profitable, how should they balance operational costs with supporting the creators—including voice actors, artists, and other professionals—who helped bring their vision to life? Whether using AI as a placeholder during development or as a cost-cutting measure long-term, the community and creators are watching how successful game projects handle this choice.
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LiquidityWhisperer
· 12-20 02:43
Making money and pretending to be poor with AI voiceovers— isn't this just a common problem in Web3 projects?
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LayerZeroHero
· 12-19 01:01
To be honest, this issue is essentially an economic model design problem. The fact proves that once the game revenue stabilizes, the marginal cost of AI voiceovers is already close to zero, and the ROI of human voiceovers is actually higher—because the community will develop a stronger sense of identity, which directly translates into increased retention rates.
I actually think we shouldn't moralize, but rather look at the data: which approach makes the creator ecosystem healthier, provides a better player experience, and results in more stable long-term project value? If human voiceovers can achieve these, why worry about the cost?
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BearMarketSurvivor
· 12-17 21:53
Not paying the actors after making money makes this game pointless, no matter how popular it is, it just sounds upsetting.
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DecentralizeMe
· 12-17 21:52
Still pretending to be poor after getting rich, that's really something. I can understand AI voiceovers saving costs, but after making a fortune, not willing to spend money on real actors? That's going too far.
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DiamondHands
· 12-17 21:51
Honestly, making money while still heavily cutting into voice-over costs is outrageous. Isn't this just a common problem in Web3 projects?
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DAOdreamer
· 12-17 21:50
Basically, it's just being stingy even after having money. This situation is indeed awkward.
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FortuneTeller42
· 12-17 21:27
Pretending to be noble when you're wealthy, it was about time to have real people do the voiceovers. This isn't a moral issue but basic respect, right?
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Hash_Bandit
· 12-17 21:22
ngl the "we made it big so pay up" argument hits different when you've actually watched projects from zero to hero. seen too many devs milk the early phases with AI then ghost the real talent once they moon. that's not how you build lasting network effects, fr
When blockchain gaming projects like Arc Raiders scale up, should they reinvest profits into hiring real voice talent instead of relying on AI-generated voices?
Voice performers are raising an interesting point: once these games hit it big and cash flow improves, redirecting some of that revenue toward human actors makes sense—both ethically and quality-wise.
One industry voice put it bluntly: "You've got the money now, spread the wealth. It would definitely do a lot of good for the actors."
It's a broader conversation about Web3 gaming: as projects become profitable, how should they balance operational costs with supporting the creators—including voice actors, artists, and other professionals—who helped bring their vision to life? Whether using AI as a placeholder during development or as a cost-cutting measure long-term, the community and creators are watching how successful game projects handle this choice.