There's real doubt about whether creators will actually adopt this model unless the fee structure gets more aggressive. Pushing creator fees up to 100k might be the only way to make it economically viable for serious participants. Without that kind of commitment, the incentive mechanism just doesn't hold up.
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RuntimeError
· 01-11 16:18
Even 100k isn't guaranteed; it depends on the actual output.
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WagmiAnon
· 01-11 16:14
The cost needs to be over 100k, otherwise this system is just a castle in the air...
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fren.eth
· 01-11 12:49
Starting at 100k is the only way to attract genuine creators; otherwise, it's a waste of time.
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MercilessHalal
· 01-09 21:15
Starting at 100k? Dream on, these creators won't bite.
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0xOverleveraged
· 01-08 16:51
Starting from 100k? This guy's got quite the imagination. Who's actually going to give that in reality?
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TheShibaWhisperer
· 01-08 16:51
Starting from 100k? Haha, now that's sincerity, otherwise it's just talk.
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GasFeeDodger
· 01-08 16:46
Starting at 100k is the only way to make it interesting; otherwise, it's just a typical money-grabbing scheme.
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ServantOfSatoshi
· 01-08 16:38
Only 100k can be interesting; otherwise, it's all meaningless.
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GasWaster
· 01-08 16:36
lmao 100k creator fees? that's the only way? bro that's just cope, nobody's migrating for those numbers... unless devs actually stop playing games with the fee structure 🤦
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nft_widow
· 01-08 16:21
Starting at 100k is the only way to be meaningful; otherwise, how can we retain serious builders?
There's real doubt about whether creators will actually adopt this model unless the fee structure gets more aggressive. Pushing creator fees up to 100k might be the only way to make it economically viable for serious participants. Without that kind of commitment, the incentive mechanism just doesn't hold up.