A game that relies solely on rewards to keep players engaged is fundamentally broken—tokens won't fix that either.
The smarter approach? Build something genuinely fun first. That's what real PvP-focused gaming does. Players stick around because the actual gameplay hits different, not because they're chasing yield.
Take the competitive angle seriously. Design reward systems that flow naturally from player competition rather than forcing token incentives into every action. When competition drives engagement authentically, the economics work themselves out. Fun is the foundation—rewards just amplify what's already there.
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AirdropHunter
· 01-11 13:19
Basically, the old tricks of the crypto world to harvest retail investors no longer work. The game still depends on whether the core gameplay is solid or not.
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RetailTherapist
· 01-10 22:39
That's right, I just dislike projects that immediately dump tokens. Playing a game is like managing finances, it's exhausting.
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EternalMiner
· 01-10 18:07
NGL, this is the main reason most GameFi projects fail—only thinking about how to drain players' wallets.
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ApeWithNoFear
· 01-08 18:02
That's right. Nowadays, those crypto games are really anti-human design; everything requires token incentives to get started.
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TokenomicsTinfoilHat
· 01-08 18:01
ngl That's why most play-to-earn games are dead; treating rewards as the game itself is really ridiculous.
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ResearchChadButBroke
· 01-08 17:56
ngl, what you said is somewhat right, but the reality is that most Web3 games don't have the guts to create interesting content; they only think about how to harvest profits.
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SybilSlayer
· 01-08 17:42
ngl this is the real talk, I've seen too many cases of coin projects throwing money around but failing to attract long-term users.
A game that relies solely on rewards to keep players engaged is fundamentally broken—tokens won't fix that either.
The smarter approach? Build something genuinely fun first. That's what real PvP-focused gaming does. Players stick around because the actual gameplay hits different, not because they're chasing yield.
Take the competitive angle seriously. Design reward systems that flow naturally from player competition rather than forcing token incentives into every action. When competition drives engagement authentically, the economics work themselves out. Fun is the foundation—rewards just amplify what's already there.