The first "game-specific EVM Layer1", how does CROSS use technology to dismantle the pain points of chain games?

DeepFlowTech
CROSS0,23%

For blockchain games to truly take off, three major technical pain points must be addressed: high-frequency microtransactions, asset interoperability, and development thresholds. The newly launched CROSS provides the answer with a “game-specific, fully EVM-compatible” Layer 1 public chain.

First, let’s talk about performance and rates. CROSS adopts an improved version of IBFT consensus and specializes the mempool for gaming scenarios: it prioritizes transactions from the same gaming addresses within the same large block, with a single block TPS peak reaching 2000+, and the Gas for regular NFT purchases maintained at the level of 0.001 USDT, which is sufficient to support second-level settlement and item drops in MMORPGs.

The second killer feature is the interoperability bridge. CROSS implements the ERC-6059 extension at the execution layer, allowing NFTs to automatically carry game metadata; combined with the official bridge, players can package and migrate “character NFT + equipment sub NFT” to another game, truly achieving “one account for multiple games.”

The development experience is achieved through a modular SDK: from player login, on-chain backpack to multi-currency rewards, each module provides TypeScript examples within 10 lines; combined with a contract environment fully compatible with Solidity, teams can average complete the migration from Web2 to Web3 in two weeks.

In terms of security, CROSS directly repurchases and destroys 30% of on-chain transaction fees, using economic leverage to encourage validators to hold their tokens long-term; at the same time, it collaborates with EigenLayer to introduce an active penalty mechanism that real-time confiscates collateral from malicious nodes.

Technology is not just cold numbers; it is an amplifier for business models. Through the three dimensions of “performance-interoperability-ease of use,” CROSS allows blockchain game teams to refocus 80% of their efforts on gameplay and content itself, clearing the underlying barriers for the next wave of millions of Web3 players.

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