The upcoming airdrop of popular Telegram games Hamster Kombat and Catizen may cause disruptions on the TON network.
Telegram’s touch-and-win games have shaken up the crypto world and brought tens of millions of new users to The Open Network (TON). However, Hamster Kombat and Catizen, which will airdrop towards the end of this month, may cause issues for the TON network. TON developers have issued a warning regarding this situation.
The TON Core team wrote on an official Telegram channel on Tuesday that they will face more technical pressure and possibly some unforeseen problems. The warning came as they were dealing with service interruptions caused by activity in touch-play games associated with Telegram.
According to developers, the daily active user addresses in TON have reached 1.1 million several times in the past two weeks, and single-day transactions have reached 14.4 million before the upcoming airdrops for popular touch-and-win games like Hamster Kombat and Catizen. Catizen, which has attracted approximately 35 million players to the Telegram application, will launch its CATI token on September 20. Additionally, the team said that when they reach TON on September 26, all players will be eligible for the HMSTR token airdrop.
TON Core developers used the expression ‘It was previously unimaginable to have this level of user interaction in Web3’ in the post they shared on the Telegram channel. The increase in user activity fueled by the Telegram gaming craze caused disruptions across the network. Although the network activity was interrupted for a few hours last month, it suffered two interruptions.
According to TON developers, the root of the problem was the DOGS airdrop. Service disruptions in TON may intensify again before and during the airdrops related to this and other upcoming games on the platform. Both events are likely to lead to an increase in activities in TON as recipients try to claim their rewards.
This article does not contain any investment advice or recommendation. Every investment and trading activity carries risks, and readers should conduct their own research when making decisions.